Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx64.dll 8.17.10.1280]
    Renderer: AMD Radeon R7 200 Series
    Vendor:   ATI
    VRAM:     2031 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\UnityEngine.dll (this message is harmless)
Loading H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\Open.Nat.dll (this message is harmless)
Loading H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\Open.Nat.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\System.Threading.dll (this message is harmless)
Loading H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\System.Threading.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\Open.Nat.dll (this message is harmless)
Loading H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\Open.Nat.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\System.Threading.dll (this message is harmless)
Loading H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\System.Threading.dll into Unity Child Domain
- Completed reload, in  0.060 seconds
Platform assembly: H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: H:\迅雷下载\Feed.and.Grow.Fish.v0.5.8\Feed and Grow_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
UnloadTime: 0.661005 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Shader.globalMaximumLOD 300
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

UnloadTime: 0.082104 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1295.
Total: 0.708792 ms (FindLiveObjects: 0.048749 ms CreateObjectMapping: 0.044580 ms MarkObjects: 0.601671 ms  DeleteObjects: 0.007697 ms)

Shader.globalMaximumLOD 300
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
Setting up 1 worker threads for Enlighten.
  Thread -> id: 3900 -> priority: 1 
UnloadTime: 0.231239 ms
Discarding unnecessary tk2dUIManager instance.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1336.
Total: 0.806933 ms (FindLiveObjects: 0.130212 ms CreateObjectMapping: 0.139192 ms MarkObjects: 0.530151 ms  DeleteObjects: 0.006735 ms)

